OpenGL Costanti
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- GL_2D
- GL_3D
- GL_3D_COLOR
- GL_3D_COLOR_TEXTURE
- GL_4D_COLOR_TEXTURE
- GL_ACCUM
- GL_ACCUM_ALPHA_BITS
- GL_ACCUM_BLUE_BITS
- GL_ACCUM_BUFFER_BIT
- GL_ACCUM_CLEAR_VALUE
- GL_ACCUM_GREEN_BITS
- GL_ACCUM_RED_BITS
- GL_ADD
- GL_ALL_ATTRIB_BITS
- GL_ALPHA
- GL_ALPHA_BITS
- GL_ALPHA_TEST
- GL_ALPHA_TEST_FUNC
- GL_ALPHA_TEST_REF
- GL_ALWAYS
- GL_AMBIENT
- GL_AMBIENT_AND_DIFFUSE
- GL_AND
- GL_AND_INVERTED
- GL_AND_REVERSE
- GL_ATTRIB_STACK_DEPTH
- GL_AUTO_NORMAL
- GL_AUX0
- GL_AUX1
- GL_AUX2
- GL_AUX3
- GL_AUX_BUFFERS
- GL_BACK
- GL_BACK_LEFT
- GL_BACK_RIGHT
- GL_BITMAP
- GL_BITMAP_TOKEN
- GL_BLEND
- GL_BLEND_DST
- GL_BLEND_SRC
- GL_BLUE
- GL_BLUE_BITS
- GL_CCW
- GL_CLAMP
- GL_CLEAR
- GL_CLIENT_ATTRIB_STACK_DEPTH
- GL_CLIP_PLANE0
- GL_CLIP_PLANE1
- GL_CLIP_PLANE2
- GL_CLIP_PLANE3
- GL_CLIP_PLANE4
- GL_CLIP_PLANE5
- GL_COLOR
- GL_COLOR_BUFFER_BIT
- GL_COLOR_CLEAR_VALUE
- GL_COLOR_INDEX
- GL_COLOR_INDEXES
- GL_COLOR_LOGIC_OP
- GL_COLOR_MATERIAL
- GL_COLOR_MATERIAL_FACE
- GL_COLOR_MATERIAL_PARAMETER
- GL_COLOR_WRITEMASK
- GL_COMPILE
- GL_COMPILE_AND_EXECUTE
- GL_CONSTANT_ATTENUATION
- GL_COPY
- GL_COPY_INVERTED
- GL_COPY_PIXEL_TOKEN
- GL_CULL_FACE
- GL_CULL_FACE_MODE
- GL_CURRENT_BIT
- GL_CURRENT_COLOR
- GL_CURRENT_INDEX
- GL_CURRENT_NORMAL
- GL_CURRENT_RASTER_COLOR
- GL_CURRENT_RASTER_DISTANCE
- GL_CURRENT_RASTER_INDEX
- GL_CURRENT_RASTER_POSITION
- GL_CURRENT_RASTER_POSITION_VALID
- GL_CURRENT_RASTER_TEXTURE_COORDS
- GL_CURRENT_TEXTURE_COORDS
- GL_CW
- GL_DECAL
- GL_DECR
- GL_DEPTH
- GL_DEPTH_BITS
- GL_DEPTH_BUFFER_BIT
- GL_DEPTH_CLEAR_VALUE
- GL_DEPTH_COMPONENT
- GL_DEPTH_FUNC
- GL_DEPTH_RANGE
- GL_DEPTH_TEST
- GL_DEPTH_WRITEMASK
- GL_DIFFUSE
- GL_DITHER
- GL_DONT_CARE
- GL_DOUBLEBUFFER
- GL_DRAW_BUFFER
- GL_DRAW_PIXEL_TOKEN
- GL_DST_ALPHA
- GL_DST_COLOR
- GL_EDGE_FLAG
- GL_EMISSION
- GL_ENABLE_BIT
- GL_EQUAL
- GL_EQUIV
- GL_EVAL_BIT
- GL_EXP
- GL_EXP2
- GL_EYE_LINEAR
- GL_EYE_PLANE
- GL_FASTEST
- GL_FEEDBACK
- GL_FEEDBACK_BUFFER_POINTER
- GL_FEEDBACK_BUFFER_SIZE
- GL_FEEDBACK_BUFFER_TYPE
- GL_FILL
- GL_FLAT
- GL_FOG
- GL_FOG_BIT
- GL_FOG_COLOR
- GL_FOG_DENSITY
- GL_FOG_END
- GL_FOG_HINT
- GL_FOG_INDEX
- GL_FOG_MODE
- GL_FOG_START
- GL_FRONT
- GL_FRONT_AND_BACK
- GL_FRONT_FACE
- GL_FRONT_LEFT
- GL_FRONT_RIGHT
- GL_GEQUAL
- GL_GREATER
- GL_GREEN
- GL_GREEN_BITS
- GL_HINT_BIT
- GL_INCR
- GL_INDEX_BITS
- GL_INDEX_CLEAR_VALUE
- GL_INDEX_LOGIC_OP
- GL_INDEX_MODE
- GL_INDEX_WRITEMASK
- GL_INVALID_ENUM
- GL_INVALID_OPERATION
- GL_INVALID_VALUE
- GL_INVERT
- GL_KEEP
- GL_LEFT
- GL_LEQUAL
- GL_LESS
- GL_LIGHT0
- GL_LIGHT1
- GL_LIGHT2
- GL_LIGHT3
- GL_LIGHT4
- GL_LIGHT5
- GL_LIGHT6
- GL_LIGHT7
- GL_LIGHTING
- GL_LIGHTING_BIT
- GL_LIGHT_MODEL_AMBIENT
- GL_LIGHT_MODEL_LOCAL_VIEWER
- GL_LIGHT_MODEL_TWO_SIDE
- GL_LINE
- GL_LINEAR
- GL_LINEAR_ATTENUATION
- GL_LINEAR_MIPMAP_LINEAR
- GL_LINEAR_MIPMAP_NEAREST
- GL_LINES
- GL_LINE_BIT
- GL_LINE_LOOP
- GL_LINE_RESET_TOKEN
- GL_LINE_SMOOTH
- GL_LINE_SMOOTH_HINT
- GL_LINE_STIPPLE
- GL_LINE_STIPPLE_PATTERN
- GL_LINE_STIPPLE_REPEAT
- GL_LINE_STRIP
- GL_LINE_TOKEN
- GL_LINE_WIDTH
- [[./gl_line_width_granularity ./gl_line_width_range]]
- GL_LIST_BASE
- GL_LIST_BIT
- GL_LIST_INDEX
- GL_LIST_MODE
- GL_LOAD
- GL_LOGIC_OP
- GL_LOGIC_OP_MODE
- GL_LUMINANCE
- GL_LUMINANCE_ALPHA
- GL_MATRIX_MODE
- GL_MAX_ATTRIB_STACK_DEPTH
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
- GL_MAX_CLIP_PLANES
- GL_MAX_EVAL_ORDER
- GL_MAX_LIGHTS
- GL_MAX_LIST_NESTING
- GL_MAX_MODELVIEW_STACK_DEPTH
- GL_MAX_NAME_STACK_DEPTH
- GL_MAX_PIXEL_MAP_TABLE
- GL_MAX_PROJECTION_STACK_DEPTH
- GL_MAX_TEXTURE_SIZE
- GL_MAX_TEXTURE_STACK_DEPTH
- GL_MAX_VIEWPORT_DIMS
- GL_MODELVIEW
- GL_MODELVIEW_MATRIX
- GL_MODELVIEW_STACK_DEPTH
- GL_MODULATE
- GL_MULT
- GL_NAME_STACK_DEPTH
- GL_NAND
- GL_NEAREST
- GL_NEAREST_MIPMAP_LINEAR
- GL_NEAREST_MIPMAP_NEAREST
- GL_NEVER
- GL_NICEST
- GL_NONE
- GL_NOOP
- GL_NOR
- GL_NORMALIZE
- GL_NOTEQUAL
- GL_NO_ERROR
- GL_OBJECT_LINEAR
- GL_OBJECT_PLANE
- GL_ONE
- GL_ONE_MINUS_DST_ALPHA
- GL_ONE_MINUS_DST_COLOR
- GL_ONE_MINUS_SRC_ALPHA
- GL_ONE_MINUS_SRC_COLOR
- GL_OR
- GL_OR_INVERTED
- GL_OR_REVERSE
- GL_OUT_OF_MEMORY
- GL_PASS_THROUGH_TOKEN
- GL_PERSPECTIVE_CORRECTION_HINT
- GL_PIXEL_MODE_BIT
- GL_POINT
- GL_POINTS
- GL_POINT_BIT
- GL_POINT_SIZE
- [[./gl_point_size_granularity]]
- [[./gl_point_size_range]]
- GL_POINT_SMOOTH
- GL_POINT_SMOOTH_HINT
- GL_POINT_TOKEN
- GL_POLYGON
- GL_POLYGON_BIT
- GL_POLYGON_MODE
- GL_POLYGON_SMOOTH
- GL_POLYGON_SMOOTH_HINT
- GL_POLYGON_STIPPLE
- GL_POLYGON_STIPPLE_BIT
- GL_POLYGON_TOKEN
- GL_POSITION
- GL_PROJECTION
- GL_PROJECTION_MATRIX
- GL_PROJECTION_STACK_DEPTH
- GL_Q
- GL_QUADRATIC_ATTENUATION
- GL_QUADS
- GL_QUAD_STRIP
- GL_R
- GL_READ_BUFFER
- GL_RED
- GL_RED_BITS
- GL_RENDER
- GL_RENDER_MODE
- GL_REPEAT
- GL_REPLACE
- GL_RETURN
- GL_RGB
- GL_RGBA
- GL_RGBA_MODE
- GL_RIGHT
- GL_S
- GL_SCISSOR_BIT
- GL_SCISSOR_BOX
- GL_SCISSOR_TEST
- GL_SELECT
- GL_SELECTION_BUFFER_POINTER
- GL_SELECTION_BUFFER_SIZE
- GL_SET
- GL_SHADE_MODEL
- GL_SHININESS
- GL_SMOOTH
- GL_SPECULAR
- GL_SPHERE_MAP
- GL_SPOT_CUTTOFF
- GL_SPOT_DIRECTION
- GL_SPOT_EXPONENT
- GL_SRC_ALPHA
- GL_SRC_ALPHA_SATURATE
- GL_SRC_COLOR
- GL_STACK_OVERFLOW
- GL_STACK_UNDERFLOW
- GL_STENCIL
- GL_STENCIL_BITS
- GL_STENCIL_BUFFER_BIT
- GL_STENCIL_CLEAR_VALUE
- GL_STENCIL_FAIL
- GL_STENCIL_FUNC
- GL_STENCIL_INDEX
- GL_STENCIL_PASS_DEPTH_FAIL
- GL_STENCIL_PASS_DEPTH_PASS
- GL_STENCIL_REF
- GL_STENCIL_TEST
- GL_STENCIL_VALUE_MASK
- GL_STENCIL_WRITEMASK
- GL_STEREO
- GL_SUBPIXEL_BITS
- GL_T
- GL_TEXTURE
- GL_TEXTURE_1D
- GL_TEXTURE_2D
- GL_TEXTURE_ALPHA_SIZE
- GL_TEXTURE_BIT
- GL_TEXTURE_BLUE_SIZE
- GL_TEXTURE_BORDER
- GL_TEXTURE_BORDER_COLOR
- GL_TEXTURE_COMPONENTS
- GL_TEXTURE_ENV
- GL_TEXTURE_ENV_COLOR
- GL_TEXTURE_ENV_MODE
- GL_TEXTURE_GEN_MODE
- GL_TEXTURE_GEN_Q
- GL_TEXTURE_GEN_R
- GL_TEXTURE_GEN_S
- GL_TEXTURE_GEN_T
- GL_TEXTURE_GREEN_SIZE
- GL_TEXTURE_HEIGHT
- GL_TEXTURE_INTENSITY_SIZE
- GL_TEXTURE_LUMINANCE_SIZE
- GL_TEXTURE_MAG_FILTER
- GL_TEXTURE_MATRIX
- GL_TEXTURE_MIN_FILTER
- GL_TEXTURE_RED_SIZE
- GL_TEXTURE_STACK_DEPTH
- GL_TEXTURE_WIDTH
- GL_TEXTURE_WRAP_S
- GL_TEXTURE_WRAP_T
- GL_TRANSFORM_BIT
- GL_TRIANGLES
- GL_TRIANGLE_FAN
- GL_TRIANGLE_STRIP
- GL_VIEWPORT
- GL_VIEWPORT_BIT
- GL_XOR
- GL_ZERO

