« Risposta #3 il: 07 Giugno 2015, 14:59:26 »
"
After some work I've made the next binary release of my shoot 'em up
"Sylph: Project Miyaji" here (WordPress post):
http://eightvirtues.com/games/?p=355
My only external call is to "fmod", so this is all GAMBAS using the sdl
and opengl components (no glsl component or shaders). Any USB
controller/gamepad will work automatically, you can custom-map any
button to a control and the game will automatically save and load the
mappings. The F key will toggle fullscreen/windowed mode and the Escape
key will go "back".
Since I don't have any testers to give me feedback, any input on how the
game runs would be invaluable. Creative or aesthetic advice is also
welcome. My channels span the top of my site and of course you have my
email address.
Anyway, thanks to GAMBAS for being an awesome programming language and
IDE, and I hope everyone enjoys the game.
--
Kevin Fishburne "
"
A little point:
« Once GAMBAS has been installed you may run the Sylph executable by
double-clicking it or executing the following command:
gbr3 [path]/Sylph.gambas »
*.gambas files are executable (scripts more precisely), so you can run
them directly.
Anyway, I looked at the last videos, it's cool. :-)
May I suggest a few things about what I saw? Beware, it may be bad ideas!
- Adding some transparency in big laser beams.
- Adding some animation when eating a weapon.
- Adding a shadow for the ship when being on ground.
- Adding an animation when the score increases.
Regards,
--
Benoît Minisini "
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