Eseguire un file mp3 usando l'API di Smpeg
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La libreria di SMPEG consente di gestire file mpeg e si interfaccia con il livello DirectMedia Simple (SDL) per fornire una riproduzione multipiattaforma dei file MP3, utilizzando lo standard MPEG-1.
Per poter utilizzare le risorse della libreria libsmpeg è necessario richiamare nell'applicazione Gambas la libreria (nella sua attuale versione): "libsmpeg2-2.0:0.0.0 ".
Esecuzione di file audio mp3 con un'applicazione grafica
Mostriamo di seguito un semplice codice per eseguire un file audio mp3 con un'applicazione grafica:
Private smpeg As Pointer
Private pausa As Boolean
Library "libsmpeg2-2.0:0.0.0"
Public Struct SMPEG_Info
has_audio As Integer
has_video As Integer
width As Integer
height As Integer
current_frame As Integer
current_fps As Float
audio_string[80] As Byte
audio_current_frame As Integer
current_offset As Integer
total_size As Integer
current_time As Float
total_time As Float
End Struct
Private Const audio As Integer = 1
Private Enum SMPEG_ERROR = -1, SMPEG_STOPPED, SMPEG_PLAYING ' Possible MPEG status codes.
' SMPEG* SMPEG_new(const char *file, SMPEG_Info* info, int sdl_audio)
' Create a new SMPEG object from an MPEG file. This function returns a new SMPEG object.
Private Extern SMPEG_new(file$ As String, Info As SMPEG_Info, sdl_audio As Integer) As Pointer
' void SMPEG_enableaudio( SMPEG* mpeg, int enable )
' Enable or disable audio playback in MPEG stream.
Private Extern SMPEG_enableaudio(mpeg As Pointer, enable As Integer)
' void SMPEG_setvolume( SMPEG* mpeg, int volume )
' Set the audio volume of an MPEG stream, in the range 0-100.
Private Extern SMPEG_setvolume(mpeg As Pointer, vol As Integer)
' void SMPEG_play( SMPEG* mpeg )
' Play an SMPEG object.
Private Extern SMPEG_play(mpeg As Pointer)
' void SMPEG_stop( SMPEG* mpeg )
' Stop playback of an SMPEG object.
Private Extern SMPEG_stop(mpeg As Pointer)
' void SMPEG_pause( SMPEG* mpeg )
' Pause/Resume playback of an SMPEG object.
Private Extern SMPEG_pause(mpeg As Pointer)
' SMPEGstatus SMPEG_status( SMPEG* mpeg )
' Get the current status of an SMPEG object.
Private Extern SMPEG_status(mpeg As Pointer) As Integer
' SMPEG_getinfo( SMPEG* mpeg, SMPEG_Info* info )
' Get current information about an SMPEG object.
Private Extern SMPEG_getinfo(mpeg As Pointer, Info As SMPEG_Info)
' void SMPEG_delete( SMPEG* mpeg )
' Delete an SMPEG object.
Private Extern SMPEG_delete(mpeg As Pointer)
Public Sub Button1_Click()
Dim info As New SMPEG_Info
Dim volume As Byte
smpeg = SMPEG_new("/percorso/del/file.mp3", info, audio)
volume = 100
SMPEG_setvolume(smpeg, volume)
SMPEG_enableaudio(smpeg, audio)
SMPEG_play(smpeg)
While (pausa = True) Or (SMPEG_status(smpeg) = SMPEG_PLAYING)
SMPEG_getinfo(smpeg, info)
Write "\rTempo trascorso: " & Str(Time(0, 0, 0, info.current_time * 1000))
Wait 0.01
Wend
' Va in chiusura:
SMPEG_delete(smpeg)
End
Public Sub Button2_Click() ' Arresta l'esecuzione:
SMPEG_stop(smpeg)
End
Public Sub ToggleButton1_Click()
If Last.Value Then
' Mette in pausa l'esecuzione:
SMPEG_pause(smpeg)
pausa = True
Else
' Riprende l'esecuzione:
pausa = False
SMPEG_play(smpeg)
Endif
End
Esecuzione di file audio mp3 con un'applicazione a riga di comando
Mostriamo di seguito un semplice codice per eseguire un file audio mp3 con un'applicazione a riga di comando:
Library "libsmpeg2-2.0:0.0.0"
Public Struct SMPEG_Info
has_audio As Integer
has_video As Integer
width As Integer
height As Integer
current_frame As Integer
current_fps As Float
audio_string[80] As Byte
audio_current_frame As Integer
current_offset As Integer
total_size As Integer
current_time As Float
total_time As Float
End Struct
Private Const audio As Integer = 1
Private Enum SMPEG_ERROR = -1, SMPEG_STOPPED, SMPEG_PLAYING ' Possible MPEG status codes.
' SMPEG* SMPEG_new(const char *file, SMPEG_Info* info, int sdl_audio)
' Create a new SMPEG object from an MPEG file. This function returns a new SMPEG object.
Private Extern SMPEG_new(file$ As String, Info As SMPEG_Info, sdl_audio As Integer) As Pointer
' void SMPEG_enableaudio( SMPEG* mpeg, int enable )
' Enable or disable audio playback in MPEG stream.
Private Extern SMPEG_enableaudio(mpeg As Pointer, enable As Integer)
' void SMPEG_setvolume( SMPEG* mpeg, int volume )
' Set the audio volume of an MPEG stream, in the range 0-100.
Private Extern SMPEG_setvolume(mpeg As Pointer, vol As Integer)
' void SMPEG_play( SMPEG* mpeg )
' Play an SMPEG object.
Private Extern SMPEG_play(mpeg As Pointer)
' void SMPEG_stop( SMPEG* mpeg )
' Stop playback of an SMPEG object.
Private Extern SMPEG_stop(mpeg As Pointer)
' void SMPEG_pause( SMPEG* mpeg )
' Pause/Resume playback of an SMPEG object.
Private Extern SMPEG_pause(mpeg As Pointer)
' SMPEGstatus SMPEG_status( SMPEG* mpeg )
' Get the current status of an SMPEG object.
Private Extern SMPEG_status(mpeg As Pointer) As Integer
' SMPEG_getinfo( SMPEG* mpeg, SMPEG_Info* info )
' Get current information about an SMPEG object.
Private Extern SMPEG_getinfo(mpeg As Pointer, Info As SMPEG_Info)
' void SMPEG_delete( SMPEG* mpeg )
' Delete an SMPEG object.
Private Extern SMPEG_delete(mpeg As Pointer)
Public Sub Main()
Dim info As New SMPEG_Info
Dim smpeg As Pointer
Dim volume As Byte
smpeg = SMPEG_new("/percorso/del/file.mp3", info, audio)
volume = 100
SMPEG_setvolume(smpeg, volume)
SMPEG_enableaudio(smpeg, audio)
SMPEG_play(smpeg)
While SMPEG_status(smpeg) = SMPEG_PLAYING
SMPEG_getinfo(smpeg, info)
Write "\rTempo trascorso: " & Str(Time(0, 0, 0, info.current_time * 1000))
Wait 0.01
Wend
' Va in chiusura:
SMPEG_delete(smpeg)
End