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Event Loop
When a Gambas program has finished executing its Main() start function, it enters the so-called event loop.

The program will loop then while:

During this loop, it will process any events raised by any object, and for each event, it will call the corresponding /def/eventhandler.

You can call recursively the event loop by using the WAIT instruction. This may lead to infinite recursion, but this is the only way to refresh the user interface while doing a long processing.

Graphical controls are refreshed during the event loop, not when you change their properties.


See also
WAIT  QUIT